Marvel's Agents of S.H.I.E.L.D. with subtitle

Esta serie describe los eventos que ocurren después del film “Los Vengadores” centrándose en Phil Coulton y un grupo de sus agentes trabajando para S.H.I.E.L.D (Estrategas de la patria para intervención, división de refuerzos y logística) Ellos pelean diferentes enemigos como Hydra y los inhumanos, quienes poseen habilidades especiales.

  • 1. Pilot
    S.H.I.E.L.D. puts together a special team, lead by Agent Phil Coulson, to track down a mysterious man with special abilities and the young computer hacker that's encouraging him to reveal himself to the world.
  • 2. 0-8-4
    While extracting a strange object out of Peru, the S.H.I.E.L.D. agents are taken hostage aboard their plane.
  • 3. The Asset
    Dr. Franklin Hall has been kidnapped. Coulson and his team are assigned to rescue him.
  • 4. Eye Spy
    The team tries to track down a former agent who is now stealing valuable information.
  • 5. Girl in the Flower Dress
    Centipede kidnaps another gifted man. S.H.I.E.L.D. tries to track them down. Also, secrets about Skye are revealed.
  • 6. F.Z.Z.T.
    Simmons becomes infected with an alien virus after exposing herself to a group of people that have come into contact with a Chitauri helmet.
  • 7. The Hub
    Ward and Fitz are sent on a classified mission in South Ossetia.
  • 8. The Well
    Ward becomes exposed to a piece of an Asgardian staff, which causes his worst memory to resurface.
  • 9. Repairs
    The agents investigate the strange occurrences of a woman who, they believe, has telekinetic powers.
  • 10. The Bridge
    S.H.I.E.L.D. receives assistance from Mike Peterson as they take on Centipede once again.
  • 11. The Magical Place
    S.H.I.E.L.D. organizes a full scale hunt for Coulson. Centipede tries to resurface the memories on what happened after Coulson died.
  • 12. Seeds
    While investigating a problem at S.H.I.E.L.D. Academy, Coulson and Melinda turn up unexpected information about Skye's parents.
  • 13. T.R.A.C.K.S.
    The team tries to confiscate an important device on a train.
  • 14. T.A.H.I.T.I.
    Coulson and the team rush to Bethesda in an attempt to save Skye's life.
  • 15. Yes Men
    While Skye recoveries, the team sets to find and stop an Asgardian seductress by the name of Lorelei. For that, they will need the help of Sif, one of Thor's most trusted allies.
  • 16. End of the Beginning
    Agent Garett and Triplett have returned to assist Coulson's team hunt down S.H.I.E.L.D.'s devious nemesis–the Clairvoyant. But will Deathlok kill them all to guard his master's identity?
  • 17. Turn, Turn, Turn
    Coulson and his team find themselves without anyone they can trust, only to discover that they are trapped with a traitor in their midst.
  • 18. Providence
    With Colonel Glenn Talbot now on their trail, Coulson and his team seek refuge in the last place anyone would look, where they begin to uncover S.H.I.E.L.D.'S most dangerous secrets – secrets that could destroy them all.
  • 19. The Only Light in the Darkness
    Agent Koenig puts the team through the ultimate lie detector test and Coulson races to protect an old flame from an old enemy.
  • 20. Nothing Personal
    Just when there's no one left to trust, Agent Maria Hill returns to team up with Coulson as S.H.I.E.L.D. is being destroyed around them.
  • 21. Ragtag
    Ward's betrayal and HYDRA's shocking secrets are revealed as Coulson's team goes undercover on a mission that leaves no one unscathed.
  • 22. Beginning of the End
    Dark secrets are revealed as Coulson and his team put everything on the line to stop Garrett and the forces of HYDRA.
  • 1. Shadows
    Coulson and his team are now wanted fugitives with limited resources - but that's not stopping them from keeping the world safe from powerful and unseen threats everywhere. However, with new members they hardly know, will S.H.I.E.L.D. ever be trusted again?
  • 2. Heavy Is the Head
    Hunted and running out of solutions, Coulson puts his team right in the line of fire in the hopes of saving them all. But with General Talbot, Hydra and Creel all on the attack, can they possibly survive? Meanwhile, a mysterious Doctor harbors some dangerous secrets that could destroy one of our core team members.
  • 3. Making Friends and Influencing People
    Coulson and his team race against Hydra to get to Donnie Gill - a dangerous gifted with the ability to freeze objects - while Simmons is caught in the crossfire.
  • 4. I Will Face My Enemy
    While on a mission to learn more about the secrets of the mysterious writing, Coulson finds himself attacked by the only person he can trust: Agent Melinda May. Meanwhile, the rest of the team is trapped in an explosive situation, and it's up to Fitz to save them - but is he up to it?
  • 5. A Hen in the Wolfhouse
    Coulson's team is up against the beautiful and deadly Bobbi Morse – Security Chief for Hydra. Meanwhile, Skye's father forces Raina to reunite him with his daughter at any cost.
  • 6. A Fractured House
    The world turns against S.H.I.E.L.D. when Hydra impersonates them to attack The United Nations, and an unexpected enemy leads the charge to bring about their downfall.
  • 7. The Writing on the Wall
    The team discovers murder victims with the alien glyphs on them that Coulson's been etching. All of Coulson's secrets and lies come to a head on Marvel's Agents of S.H.I.E.L.D.
  • 8. The Things We Bury
    Coulson and team find themselves in an epic face-off against Hydra to uncover an ancient secret, while Ward kidnaps his brother, Senator Christian Ward, for a violent trip down memory lane.
  • 9. Ye Who Enter Here
    SHIELD discovers the ancient city before Hydra, but uncovering the secrets may require one of Coulson's team to make the ultimate sacrifice. Meanwhile, May and Skye race to get to Raina before Whitehall takes her.
  • 10. What They Become
    Whitehall and Coulson's forces take part in an explosive confrontation that changes everyone's fate; Skye uncovers about her past.
  • 11. Aftershocks
    Coulson and the team are faced with the consequences of the war with Hydra as revelations threaten to destroy them; Hydra makes a move.
  • 12. Who You Really Are
    Coulson and the team help Lady Sif, who lost her memory after a fight with a mysterious warrior.
  • 13. One of Us
    Cal assembles a team of gifted individuals from SHIELD's Index that include Angar the Screamer and KF Gideon, to gain revenge from Coulson. Meanwhile, May calls on her SHIELD ex-husband Dr. Garners therapist and expert on gifted who seems to be able to help Skye on her gift.
  • 14. Love in the Time of Hydra
    Coulson and his team are still reeling from a shocking revelation that leaves the team fractured as they must decide what to do with one of their own. Meanwhile, Bobbi and Mack reveal their true allegiance to Hunter, while elsewhere, Ward and Agent 33 embark on a personal mission
  • 15. One Door Closes
    War comes to Coulson's doorstep in a way he never anticipated as shocking revelations are brought to light, and Skye struggles to control her new abilities but will soon make a decision that irrevocably changes her life.
  • 16. Afterlife
    As Robert Gonzalez makes his move, Coulson must do whatever it takes to protect the future of S.H.I.E.L.D. Meanwhile Skye's journey to control her powers take a surprising turn when she meets the enigmatic Inhuman named Lincoln.
  • 17. Melinda
    The story of Melinda May's transformation into “The Cavalry” is revealed as she finds herself at a crossroads in the war between Coulson and Gonzales. As Skye learns more about her true heritage from Lincoln, the truth about Inhumans will send her in a new direction.
  • 18. The Frenemy of My Enemy
    A dangerous new alliance is formed as Coulson and Hunter turn to the last person anyone would expect, Grant Ward! As the war between S.H.I.E.L.D. factions continues, Skye and Lincoln will find themselves drawn into this conflict.
  • 19. The Dirty Half Dozen
    Gonzales and Coulson must find a way to put their differences aside and work together against HYDRA, even if it means teaming up with someone they don't trust.
  • 20. Scars
    As tensions rise between S.H.I.E.L.D. and the Inhumans, Skye finds herself torn between the groups; Coulson reveals a secret.
  • 21. S.O.S. Parts 1 & 2
    S.H.I.E.L.D puts everything on the line to survive a war that blurs the line between friend and foe. Coulson and his team will be forced to make shocking sacrifices that will leave their relationships and their world changed forever.
  • 1. Laws of Nature
    Director Phil Coulson and Agent Daisy Johnson leading the charge as S.H.I.E.L.D. searches the world for more powered people in the aftermath of their epic battle with Jiaying and her army of Inhumans. However, Coulson and the team soon find out that they are not the only group looking for these new Inhumans.
  • 2. Purpose in the Machine
    Fitz and the team enlist the aid of an Asgardian to unlock the secrets of the ancient monolith that swallowed Simmons, and Agent May is at a crossroads in her personal and professional life.
  • 3. A Wanted (Inhu)Man
    Mack, Daisy, and Coulson race against time to keep Lincoln safe; Hunter will do whatever it takes to get revenge.
  • 4. Devils You Know
    Having reluctantly agreed to share information with Rosalind and the ATCU, Coulson and the team search for the Inhuman who is killing other Inhumans; May feels that Hunter's mission to take down Ward is getting too personal.
  • 5. 4,722 Hours
    After her dramatic rescue from another planet, Simmons is still reeling from her ordeal and reveals how she had to fight for her life in a harsh new world.
  • 6. Among Us Hide...
    The stakes get higher as May and Hunter pursue Ward and Hydra; Coulson thinks the ATCU could be keeping a big secret.
  • 7. Chaos Theory
    As Daisy and the team try to protect Inhumans, a shocking truth is revealed about S.H.I.E.L.D.'s biggest enemy; with Fitz's help, Simmons recovers information that could get them back through the portal.
  • 8. Many Heads, One Tale
    Dangerous facts about the ATCU are discovered by the team; Ward's plans to take down S.H.I.E.L.D. do not go as expected.
  • 9. Closure
    Ward's vendetta and plan for revenge against S.H.I.E.L.D. brings the team to their knees, and Coulson proves he will be willing to do anything to settle the conflict.
  • 10. Maveth
    S.H.I.E.L.D battles Hydra head-to-head, which sees Coulson and Fitz take the ultimate risk while Daisy and the Inhumans try to keep Hydra at bay.
  • 11. Bouncing Back
    Coulson is more determined than ever to get to Gideon Malick and put to an end to Hydra once and for all in the aftermath of his trip to Maveth. Meanwhile, Daisy and the team encounter more Inhumans who have powers like they've never seen before, but will they be friends or enemies of S.H.I.E.L.D?
  • 12. The Inside Man
    Coulson and the team investigate an international conference on the fate of the Inhumans. Back on the bus, Fitzsimmons may have found a way to stop the Inhuman gene from spreading.
  • 13. Parting Shot
    After tracking Malick to Russia , Bobbi and Hunter become involved in an assassination plot; the team is changed forever as they race to save lives in the balance.
  • 14. Watchdogs
    Agent Mack and his brother step in when a radical group called the Watchdogs plan to eliminate the Inhumans; Simmons finds a powerful chemical compound.
  • 15. Spacetime
    When Daisy gets a horrifying glimpse of the future, S.H.I.E.L.D. races to prove that fate is not fixed.
  • 16. Paradise Lost
    The team hunts for information on a new enemy; Malick's secret from his past threatens to destroy his Hydra legacy.
  • 17. The Team
    Agent Daisy Johnson must call upon the Secret Warriors for an inaugural mission that will leave no member unscathed, and S.H.I.E.L.D. learns more about Hive’s powers, forcing them to question everyone they trust.
  • 18. The Singularity
    The team reels from their losses as Hive continues to draw Inhumans to his side; Agents Fitz and Simmons get a lead that could stop the maniacal Inhuman forever.
  • 19. Failed Experiments
    Coulson and his team race to combat Hive’s control over the Inhumans, as their enemy’s deadly plan for the human race is revealed.
  • 20. Emancipation
    Daisy’s prophecy ticks closer towards a major loss, as the aftermath of the events of “Marvel’s Captain America: Civil War” force S.H.I.E.L.D. to register the Inhumans. But with the stakes higher than ever and Hive growing stronger, the team is tested in ways they could never anticipate.
  • 21. Absolution (1)
    Clark Gregg as Director Phil Coulson Ming-Na Wen as Agent Melinda May Brett Dalton as Grant Ward Chloe Bennet as Agent Daisy Johnson Iain De Caestecker as Agent Leo Fitz Elizabeth Henstridge as Agent Jemma Simmons Nick Blood as Agent Lance Hunter Adrianne Palicki as Agent Bobbi Morse Henry Simmons as Agent Alphonso “Mack” MacKenzie  Luke Mitchell as Lincoln Campbell. By Abimanyu
  • 22. Absolution (2)
    It's a showdown a season in the making as S.H.I.E.L.D. takes on Hive. With Hive's master plan finally revealed, the team must spring into action. Who will live and who will die?
  • 1. The Ghost
    In the aftermath of their journey to another planet, Director Phil Coulson and the rest of the team were driven more than ever to put an end to the Hydra organization. Little did they know that they were up against the deadliest threat they’ve ever faced – an extremely powerful Inhuman, Hive, who was transported back from Maveth in the body of their worst enemy, Grant Ward. The team was able to thwart and kill Hive and take down Hydra, but they are all still mourning the death of fellow agent and Inhuman Lincoln Campbell.
  • 2. Meet the New Boss
    Daisy goes to battle Ghost Rider at a terrible cost, and Coulson faces the new Director, and his bold agenda surprises them all.
  • 3. Uprising
    Coulson, Mack and Fitz try to locate and neutralize a rogue group looking to stop Inhuman Registration worldwide; Simmons and Dr. Radcliffe have only a short time to save May before she succumbs to her illness.
  • 4. Let Me Stand Next to Your Fire
    As Ghost Rider’s quest for vengeance brings him into an explosive confrontation with S.H.I.E.L.D., Coulson and Mack must rely on an unlikely ally in their time of desperate need; and Daisy reunites with a familiar face to stop the Watchdogs.
  • 5. Lockup
    As Robbie Reyes struggles to control The Ghost Rider, S.H.I.E.L.D. infiltrates a high-security prison to unravel the secrets that haunt them all.
  • 6. The Good Samaritan
    The shocking origin story of Robbie's transition into Ghost Rider is revealed as the lives of Coulson and the team hang in the balance.
  • 7. Deals with Our Devils
    After losing half their team, the remaining members look for answers as time begins to run out for Ghost Rider.
  • 8. The Laws of Inferno Dynamics
    S.H.I.E.L.D. and Ghost Rider find themselves unlikely allies when the lives of all of Los Angeles hang in the balance.
  • 9. Broken Promises
    Though Coulson and May are growing closer, Coulson remains unaware of the dark secret May is hiding beneath the surface. Meanwhile, Aida is unrelenting in her search for the Darkhold.
  • 10. The Patriot
    Coulson and Mack discover a shocking secret about Mace, which leaves all of S.H.I.E.L.D. in a dangerous position.
  • 11. Wake Up
    May races to find the truth about what happened to her, while Aida’s next move could mean the death of them all.
  • 12. Hot Potato Soup
    Agents Sam and Billy Koenig are hunted down to get at the Darkhold book, and only Coulson and the team can save them before the clock ticks out.
  • 13. BOOM
  • 14. The Man Behind the Shield
    Coulson and the team engage in a deadly cat-and-mouse game as they work to rescue Director Mace, who is fighting for his life.
  • 15. Self Control
    Aida continues to go crazy. And with 4 LMDs in the base cans Fitz and Jemma survive?
  • 16. What If...
    Hail the New World Order! Daisy and Simmons are the only hope to save everyone in a world controlled by Hydra.
  • 17. Identity and Change
    As Daisy and Simmons struggle to discover an escape route to the real world, the identity of the Inhuman leader of the Resistance is revealed.
  • 18. No Regrets
    The truth behind Fitz’s turn could bring down all of S.H.I.E.L.D.
  • 19. All the Madame's Men
    Daisy finds herself teamed up with an unlikely partner. Meanwhile, Aida prepares to put her ultimate end game into effect.
  • 20. Farewell, Cruel World!
    Daisy and Simmons race against the clock to get the team out of the Framework, but not everyone is ready to leave.
  • 21. The Return
    Coulson and the team's victory in the Framework is short-lived, revealing an even deadlier enemy looming against them all.
  • 22. World's End
    With the surprising emergence of Ghost Rider, Coulson and the team attempt to stop Aida from ending the world.
  • 1. Missing Pieces
    Scattered across the galaxy, the team works to find their footing in the wake of losing Coulson.
  • 2. Window of Opportunity
    While Fitz and Enoch struggle in space, Sarge and his team move forward with their mysterious mission on Earth.
  • 3. Fear and Loathing on the Planet of Kitson
    It's a wild night out on the planet of Kitson for the agents. While Fitz and Enoch try their luck at the casino, nearby, Daisy and Simmons find themselves in a much … groovier situation.
  • 4. Code Yellow
    Yo-Yo and Keller take things public; parasitic aliens threaten the human race; and someone really needs boba…
  • 5. The Other Thing
    Sarge has May; Altarah has Daisy, Enoch and Simmons; and now, there are two planets that need saving.
  • 6. Inescapable
    They've fought through space, time and alternate realities to find each other, and now, closer than ever, only their own demons can stop FitzSimmons' reunion.
  • 7. Toldja
    After finding themselves in yet another gambling dilemma, a mysterious stranger offers Enoch and FitzSimmons a ride home where, it turns out, two shrikes aren’t better than one.
  • 8. Collision Course, Part One
    To face The Galaxy-Hopping Hate-Beast That Eats Planets, the team on Earth asks for help in all the wrong places. While back on the Lazy Comet, something weird is going on with Izel’s crew, and it’s not just the puffies.
  • 9. Collision Course, Part Two
    No time for the team to play catch-up, there’s a planet to save.
  • 10. Leap
    The party’s over, and now the team must trust each other in order to face impending doom and an enemy that’s closer than they think.
  • 11. From the Ashes
    Out of answers and running out of time, the agents must face the ghosts of their past in order to move forward.
  • 12. The Sign
    With time running short, the team will have to go TO HELL AND BACK to stop the end of everything. Who will survive?
  • 13. New Life
    With time running short, the team will have to go TO HELL AND BACK to stop the end of everything. Who will survive?
  • 1. The New Deal
    Coulson and the Agents of S.H.I.E.L.D. are thrust backward in time and stranded in 1931 New York City. With the all-new Zephyr set to time-jump at any moment, the team must hurry to find out exactly what happened.
  • 2. Know Your Onions
    With the identity of the timeline-unraveling “thread” revealed, the team's mission to protect him at all costs leads each agent to question their own values. Is preserving the future of the world as they know it worth the destruction they could prevent?
  • 3. Alien Commies from the Future!
    A surprise leap forward in time has stranded Enoch in 1931 and landed the team in yet another unfamiliar decade. Now, in order to stop the chronicoms from launching their newest future-dismantling plan, the agents will have to infiltrate one of S.H.I.E.L.D.’s most secure bases.
  • 4. Out of the Past
    It was just another average morning on July 22, 1955, when Agent Phil Coulson realized the importance of that day in the S.H.I.E.L.D. history books. With a chip on his shoulder and a genre-bending glitch in his system, he'd set into motion a chain of events that would hopefully preserve the timeline as we know it and ensure those pesky chronicoms get the ending they deserve. What could go wrong?
  • 5. A Trout in the Milk
    After a bumpy landing in the disco decade, the team – Daniel Sousa in tow – reunites with more than one familiar face at the S.H.I.E.L.D. hangout and discovers exactly how to dismantle the Chronicoms’ latest plan. But when they get too close for comfort, the Zephyr unexpectedly leaps forward again, this time to a date pivotal to not only the future of S.H.I.E.L.D. but to the future of Director Mack as well. Presented by movs4up.com
  • 6. Adapt or Die
    The stakes are higher than ever when, after blowing their cover and damaging the Zephyr in the process, the team must scramble to rescue Mack’s parents, save S.H.I.E.L.D. from a chronicom infestation, and fix the ship … all before the next time-jump. Meanwhile, Daisy and Sousa find themselves at a disadvantage against a power hungry Nathaniel Malick and his goons, and Coulson will have to do the thing he does best in order to save the future.
  • 7. The Totally Excellent Adventures of Mack and The D
    After being unexpectedly stranded in 1982, Mack retreats to his childhood home to process the death of his parents, while Deke gets to work scouting a chart-topping group of new agents. With no idea if or when the team is coming back for them, time seems to finally be on their side … at least until the killer robots show up.
  • 8. After, Before
    With the Zephyr’s time drive malfunctioning, the team is quite literally hurling toward disaster and Yo-Yo may be their only hope. The only problem? To get her powers back, she’ll need to enlist the help of an old adversary and revisit part of her past long hidden away.
  • 9. As I Have Always Been
    A time storm ravages the Zephyr, propelling it toward destruction while simultaneously forcing Daisy and Coulson to relive their failed attempts to save the team over and over, until they find a solution or are swallowed by the storm. Making it to their next destination will take trust, courage and sacrifice from everyone on board, but it will all come down to having enough time.
  • 10. Stolen
    After Enoch’s sacrifice propelled them out of the time storm, the team arrives back in 1983 where Nathaniel and Kora are hard at work building an army of hand-selected anarchist Inhumans at Afterlife. When the agents split up to cover more ground, Daisy is tasked with protecting Jiaying and is compelled to confront her mother for the first time since her death; while the others quickly learn they’ll need to face yet another supercharged former enemy in order to stop Malick.
  • 11. Brand New Day
    Sibyl and Nathaniel continue their fight to shape a dark new future for S.H.I.E.L.D., managing to stay one step ahead of the agents along the way. If the team is going to turn this one around, they'll have to get creative, and maybe even a little out of this world.
  • 12. The End is at Hand
    With their backs against the wall and Nathaniel and Sibyl edging ever closer to eliminating S.H.I.E.L.D. from the history books, the agents must rely on their strengths to outsmart and outlast the Chronicoms. This is their most important fight, and it will take the help of friends and teammates, past and present, to survive.
  • 13. What We’re Fighting For
    With their backs against the wall and Nathaniel and Sibyl edging ever closer to eliminating S.H.I.E.L.D. from the history books, the agents must rely on their strengths to outsmart and outlast the Chronicoms. This is their most important fight, and it will take the help of friends and teammates, past and present, to survive.

Comentarios "Marvel's Agents of S.H.I.E.L.D." with subtitle 1

  • 16.10.2018 22:45
    Season 5 please!!
Marvel's Agents of S.H.I.E.L.D.
  • calificación "Marvel's Agents of S.H.I.E.L.D.": 7,50
  • Géneros : Sci-Fi, Drama, Action
  • año de publicación: 2013
  • Países: United States
  • Duración: 43 minutos
  • Complejidad : 9
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